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Spatial Audio

Learn all about Spatial Audio and how to get started with this technology with some tips and tricks from the experts

Spatial Audio in 30 seconds

  • 1
    Spatial Audio is sound that includes sonic cues, like height, distance and rotation, allowing the listener to pinpoint where in a space that sound is coming from.
  • 2
    Spatial Audio experiences have a greater sense of immersion and generate stronger and more emotive responses from audiences.
  • 3
    Spatial audio comes in a range of formats. We already use spatial hearing in our everyday lives.

What is Spatial Audio?

Spatial audio is audio that includes the spatial cues captured in sound. The human brain is so powerful and complex that it can broadly identify where a sound is coming from in a 360 degree field. It can be from above or below, left or right, in front of or behind and we are still able to identify the source. Our ability to discern this information has been key to our survival.

We are now looking to bring this level of audio detail to media experiences in order to make them more immersive and engaging.

  • Audio Orchestrator
  • EAR Production Suite
  • The bigger picture of Spatial Audio

    Why is 麻豆官网首页入口 R&D interested in Spatial Audio?

    We are interested in exploring the role that Spatial Audio could play in enhancing existing media experiences, as well as its potential as a standalone medium. In its capacity to support existing media types, we are interested in exploring creative applications that would add value to audiences. Alongside this, we are also interested in improving and refining the underlying systems that make spatial experiences possible - synchronisation tech between core systems and auxiliary devices, second screen technology, and personalised or customisable soundscapes to name a few.

    As a standalone medium, spatial audio can be explored in several innovative and novel ways, and the impact on audiences of spatialising audio experiences is something we are keen to explore.

    Alongside both of these concepts, are more specific themes that are worthy of further exploration. Spatial Audio is well suited to delivering communal listening experiences, in addition to participatory ones where audiences are not passive consumers. The idea that audiences could be actively involved in shaping their media experiences is another area we would like to investigate.

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